The Use of Virtual Reality
in Occupational Training of
People with Learning Disabilities
Description of the Project
A systematic assessment of the feasibility of using virtual reality (VR)
in occupational training of people with learning disabilities was
performed in this two-year project. The programme of work was directed by
Prof. David Rose and carried out by Dr Barbara Brooks, both from the
Psychology Department, University of East London. We would particularly
like to thank MENCAP for their assistance and financial support. We would
also like to thank Lufton Manor College, Somerset, Red House College,
Colchester, Harlow College, Harlow, Pinewood School, Ware, and all our
participants
The project was divided into three phases: a laboratory based
investigation of virtual training of people with learning disabilities; a
questionnaire survey and small group follow-up of learning disability
trainers to investigate their views of using virtual reality within
vocational training: and an evaluation of a virtual reality based
programme for catering training for people with learning disabilities
leading to the National Vocational Qualification at Level 1.
The first study in the laboratory based phase of the project investigated
whether people with learning disabilities were able to perform a task in a
virtual environment and whether they enjoyed the experience. It also
assessed whether they benefited from active participation in the virtual
environment compared to passive observation, which might be akin to
watching a video. The virtual environment was constructed using Superscape
VRT software, run on a desktop computer and explored using an analogue
joystick. The majority of the participants reported that they were able to
use the virtual environment and enjoyed the experience. Active
participants were found to remember more aspects of the environment
involved in the task than passive participants
The second study in the laboratory-based phase of the project investigated
whether any beneficial effects of virtual training on a simple
sensori-motor task (a steadiness tester) would transfer to improved real
task performance. The virtual version of the task was created using
Superscape VRT software. A computer generated 3D simulation of the
steadiness tester was run on a desktop computer. 3D Movement of the ring
along the wire was controlled using a Polhemus FastTrak sensor and
receiver. Practice in this simple virtual environment was shown to
transfer to real task performance.
In the second phase of the project, questionnaires were distributed to
trainers at MENCAP's three colleges and to MENCAP Pathway Employment
trainers throughout the country. Forty-nine completed questionnaires were
received. Trainers were presented with a comprehensive series of questions
relating to their trainees and their training methods.
On the basis of the responses in these questionnaires, it was decided that
a virtual kitchen with tasks based on NVQ Level 1 Catering would be the
most useful virtual environment with which to assess the feasibility of
using virtual reality in vocational training of people with learning
disabilities. The virtual kitchen was constructed using Superscape VRT
software and manipulated using the keyboard directions keys and a mouse.
It was modelled on a real kitchen used by NVQ Level 1 Catering students at
Red House, Colchester. Tasks in the kitchen were based on the NVQ Level 1
Catering syllabus. There were four food preparation and cooking tasks -
meat (pork chops), fish (salmon steaks), vegetables (carrots), and fruit
(apples). A further task involved recognising 12 potential hazards (e.g. a
toaster with a frayed flex, a puddle on the floor) that were distributed
around the virtual kitchen.
The final phase of the project was an evaluation of the effects of
training in the virtual kitchen. Real task performance before and after
virtual kitchen training, real kitchen training, workbook training and no
training were compared in this evaluation. Participants benefited more
from virtual training than from workbook training in the food preparation
tasks but not in the hazard recognition task.
The results of the project provide empirical evidence that, for people
with learning disabilities, active interactions with a virtual environment
can produce better learning than passive observations of that environment
and this learning can transfer to real world test situations. This
suggests that the use of virtual representations of training situations
should be a valuable addition to the conventional use of video recordings,
especially as the majority of participants reported that they enjoyed
interacting with the virtual environment. Its advantage to trainers will
lie in its potentially being more efficient and, in particular, less
demanding of staff time.
Further information about the project can be obtained from: David Rose,
(tel. +44 (0)20-8223-4500, e-mail F.D.Rose@uel.ac.uk or
Barbara Brooks (tel. +44 (0)20-8223-4423, e-mail B.M.Brooks@uel.ac.uk.).
VR@UEL
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